![]() ![]() On the Game Boy Color, among other general changes, the International version also corrected the numeral's color to red to reflect the box art (even though the palette change also affects the castle). The Japanese release retains these details, but the roman numeral II was shifted down and changed to the standard arabic numeral 2 with a different texture, Wario's eye was also added to the O rather than it being merely filled in, and the "Wario Land" logo has its katakana equivalent (ワリオランド) and a "W" emblem underneath it (all of which can also be seen in a pre-release screenshot that predates the international release).Ĭompared to the original release, the image was touched up slightly when played on a Super Game Boy, although a few pixels in the water are mistakenly given the wrong color. The International version differs slightly from the original release (seen above) in that the copyright, island and number are moved slightly upwards, and a border surrounds the logo. The later Japanese version, which first added Game Boy Color support to coincide with its release, has additional differences. (Source: nensondubois) Regional Differences Title Screen Most likely, the developers forgot to change the wall from solid to breakable. In the level "Hold on to the owl", there are four 10 Gold Coins that cannot be reached. Part of this object can be seen on the floor of a pre-release screenshot. Similar to the conveyor belt in the factory levels, holding an enemy while on it causes it to act like a normal block. He also cannot dash or duck when on this block. This tile causes Wario to slow down when standing on it, limiting his speed and jumping height. Levels that use the same tileset as "Go down to the cellar" contain an unused tile. Like the cabinets, the jugs react to water current, although this is never seen in-game. It is similar to the cabinet spawner found in "Turn off the giant faucet". Another object in that set is a jug spawner. One of the unused objects in the object set as the room with the floating jug is a jug without the ability to spin. The worm and the hole may be possibly linked. The tile set that uses the bee enemy also contains an unused tile of a hole. In the object set that contains the bee enemy, there is an unused graphic of a worm. This was created before the game was delayed to 1998. This copyright graphic is part of the font set used in the game's endings. These graphics were probably meant to be used as another way of catching Wario on fire. These graphics look like they were intended to be used with the giant snake boss. Unlike every other tileset used in the game, the numbers 1-4 are not in the top-left portion of this tileset. This tileset appears to be completed, but it is never used in-game. It is possible that these were intended for areas in the levels that had dimmer lighting. The difference is that these graphics have less detail than the ones used. ![]() These two graphics are similar to the graphics used in the levels from the chapter "Go to the cellar!!". These are larger versions of the coin and button graphics used in the Matching Game. Interestingly, despite its name, Wario Land II is actually the third game in the series the second was Virtual Boy Wario Land, but given that game came out on the Virtual Boy, Nintendo doesn't really acknowledge it. It received a Game Boy Color port surprisingly quickly, with the Japanese release coming out just seven months after the Game Boy version's American release (note that the Game Boy version never came out in Japan), though the transition to color was. Wario Land II is the popular sequel to the popular Wario Land: Super Mario Land 3, in which Wario collects treasure while being squashed, set on fire, zombified, and all sorts of other fun stuff. Also known as: Wario Land 2: Nusumareta Zaihō (JP) ![]()
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